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EWHELP5.TXT
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1992-08-07
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2KB
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35 lines
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ PURCHASING EQUIPMENT ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Each turn you receive an income from the territories that you own (this is
under income) as well as from other sources (this is other income). The
money that you already have or that is left over from last turn goes into
your bank.
Every turn you must pay a maintenance fee for every unit you have. This is
reflected in your current expenses. Money left over after these expenses
can be used to buy new units. The new units that you buy will not be avail-
ble until the next turn, except as garrison troops. Army units then can be
formed into new armies at your capital. Naval units can be formed into navies
at your main port.
If you think that the maintenance of your troops is too high you can cashier
extra troops by typing in negative amounts for them.
If you have too many troops to pay maintenance for the game will cashier
extra troops for you. Troops not assigned any army will be eliminated first
then troops from random armies will go next. Finally navy forces will be
eliminated.
Maintenance Costs are as follows:
Guard : 1.5 per 1,000 Man'o war : 6 per squadron
Grenadier : 1.5 per 1,000 transport : 3 per flotilla
Regular : 1 per 1,000 barge :.5 per flotilla
Militia :.5 per 1,000
Artillery : 1.5 per bat.
Cavalry : 2 per 1,000
Cossacks : 1 per 1,000
Available manpower is the number of able bodied men that can be used for the
various types of soldiers. Every time new troops are created the manpower is
decreased. Once this is reduced to zero no more troops can be built. A few
new men enter this pool each turn depending on your income.